

Control two demons in battle and choose from more tactical options. Create more powerful demons through fusion and skill transfer. Deeper demon integration - Demon negotiation returns with more than twice the number of demons to attempt to recruit to your side. Use the retooled Weapon Alchemy system to create new swords with unique special attacks. Massively upgraded battle system - Advancements to the battle mechanics include a MAG balancing system, dodge and hide abilities, and the ability to command two demons in combat. a trail leading him inexorably to the mysterious King Abaddon.

It isn't long before Raidou is on the trail of crooked gamblers, masked ninja, and strange insects.

When a woman walks into the Narumi Detective Agency and asks to find a man, Raidou's boss is reluctant to accept, but soon it's clear there's more to the case than it seems on the surface. In a BASIC-syntax language (I'm going to base the code around Assembler rather than C).A new threat to Japan's Capital calls for the return of its case-solving, tube-slinging Devil Summoner: Raidou Kuzunoha the 14th.

I'm currently working (okay, okay, PLANNING) a project that allows you to do just one set of code, and have it work for the N64, the PSX, & the PC. If you want to know about the GameCube, I could fill about 3x as much space sooo. Now, considering that I'm not interested in the XBox that much, (GC is my scene), I think that's a not-too-bad collection of links there. XBox emulator (dunno if it's good, just quickly searched SourceForge. Nothing wrong with Cygwin, it's completely free, just a bit hard on the modem, that's all. If anybody wants me to, I'll dig up the similar link (OpenGClib) for the GameCube.) (Note: You will need to get your hands on Cygwin + GCC (Gnu Compiler Collection), as the OpenXDK is essentially just a library that you tell GCC to work with. How about running Linux on yer XBox? Will that do you? NET, obviously) is quite easy - if you could get your hands on an officially licensed XBox development kit, as mentioned above. With the XBOX, there is no such thing as DLL files (Dynamically Linked Files) - like with DBC or DBPro, any 'external' pieces of code will be compiled into the main program. I know a bit about console bedroom coding, since I spent about a year of Internet Time searching on Google for a BASIC-syntax language for consoles.
