


If the player places a Protector on the ground, it will be able to retaliate against the forest, attack monsters, and comfort the scared visitors.Īfter the player gathers enough XP, they will level up and have their energy meter filled, and possibly extended. The player must then click on the scared visitor to comfort them so they can continue enjoying the fair. If a visitor is near a scary part of the forest, the visitor will scream and run to the player for comfort.

At various "fun" levels, visitors will fly in on a zeppelin and roam the player's fair, playing games and using buildings and paying coins and XP for them.Īll during gameplay, the scary forest erupts randomly with evil laughter, will-o-wisps, or a frightening crow. When the player finishes building a structure, the "fun" value attached to the structure accumulates with all other structures in the fair. Sometimes a monster, such as a Crittle Bear or Domovoi, will appear as a result of chopping a tree and the player can either ignore the monster or pummel it with a shovel to scare it away. Loot drops from the chopped tree or root and will contain coins, XP ( experience points), and often materials needed for quests and building structures. One chop on a tree or root will use an energy. Mushrooms randomly drop from trees that are chopped down.Ĭhopping trees and roots are a large part of gameplay. More energy can be purchased with mushrooms or Facebook credits to extend gameplay. The player has an energy bar which determines how many major actions the player can take in a session. After the tutorial, the player is given several quests that direct gameplay toward accumulating materials, building structures, or purchasing decorations and placing them. The player then completes a short tutorial that shows how to chop trees, pick up loot drops, then build a hotdog cart. The player selects an avatar which resembles a woodland animal - either a raccoon (named Rita) or bear (named Randy). Players comforted the visitors when they were scared so they could go back to their normal routine of enjoying the fair. Players built games and buildings which attract visitors to the fair, and visitors became scared if they see a monster or the forest erupts near them. The object of the game was to build a fun fair in the midst of a scary forest while decorating the grounds, fending off various monsters, and completing many quests.
